How the night works
Times below are the defaults. Change any of them in Settings → Timers on the screen that will be the TV.
Your first 30 seconds
- 1Pick a side. Tap Team A or Team B on your phone. One of you taps Make me captain.
- 2The captain types. Only the captain’s answer counts. It goes in once, from the captain’s phone.
- 3Everyone else suggests. Type your idea on your phone: it lands on your captain’s screen. Shout too, why not.
- 4Watch the TV. Questions, clocks, scores and reveals are on the TV. Your phone shows what you can do right now.
That’s all you need. The rules are below, short.
The setup
- Two teams, any size. The TV is a laptop with the game open, put up big; everyone else joins on their phone with the code or the QR. Each team picks a captain: the captain gives the final answer, nobody else.
- Want a host? One person taps I’m the host: they see every answer and rule on it. No host? The app rules, and the captains can contest its calls (see Fixing a call).
- Phones are for the game only: no searching, no asking anyone outside the room. A phone that leaves the game screen during a question is flagged on the TV.
- 4 to 12 standard rounds, one theme each, plus the mini-games on the card. Or no standard rounds at all: a night of mini-games back to back.
A standard round
- One theme, one question for each team at the same difficulty. Team A always answers first, every round; then Team B gets their own question.
- 60 seconds. The team sends ideas to the captain; the captain types the answer and sends it. One go: sent is locked. Typed but not sent when the clock runs out? What’s in the box counts as sent (on every clock, mini-games too).
- Wrong or out of time? The other team can steal: 30 seconds, no lifelines. A steal pays what the question was worth: 1 point, or 2 if Double Points was armed on it. Both miss, and nobody scores; the answer comes up and the night moves on.
- The answer stays hidden until the question is finished, so a stealing team can never read it off a screen. One point per right answer, whoever gets it.
Lifelines: three each, once each
- Call a Friend: 30 seconds. Before the captain speaks, tell the friend: no ChatGPT, no Google, no asking the room.
- Double Dip: two answers; either one right counts. Burned either way.
- Double Points: armed on the captain’s phone before the round starts. Right: 2 points. Stolen from you: they get 2. With it armed you may use only one of the other two that round.
- No lifelines on a steal, none after an answer is sent, and none in the mini-games.
The mini-games
Chosen in Setup and announced at the start, they drop in between the rounds; the Battle always closes the night. Whoever wins one takes its points (Setup shows how many; the Battle is worth double). Won with legs to spare? The points are paid at once and you choose: keep playing for fun, or stop. Tied at the end? One more to settle it, or a point each. The host decides, or Team A’s captain with no host. The app checks every typed answer; a call it got wrong can be contested on the reveal. With no host, a leg’s reveal moves on by itself after 8 seconds (or sooner, with Next).
- Closest To Wins. The same number question for both captains, 60 s on the number pad. Closest takes the leg. 5 legs.
- The Auction. “How many countries can you name?” Captains bid up to 100, raise or pass; whoever holds the bid has 30 s to name that many, out loud, counted by the host (or the other captain). Make it or lose it. 3 categories.
- Don’t Say the Same as Me. “Name a cheese.” 20 s to type one, hidden from each other. The app has a common word in mind: say it and you’ve lost the leg. Your answer must be a real one for the prompt. Best of 7.
- Guess the Map. A map with no title, 60 s. Type what it shows: the idea counts, not the wording. With a host, one hint per map. Best of 3.
- Guess the Flag. 15 s to type the country. Best of 10.
- Drop the Pin. A landmark photo, 45 s. Drop a pin on the world map on your phone, zoom right in, Lock in. The nearer pin takes the leg. Best of 7.
- Guess the Airport. A departures board, 30 s: the destinations, the airlines and the language are the clues. The city is enough, unless it has more than one airport. Best of 5.
- Majority Rules. Everyone plays, on their own phone: 15 questions, four answers, 15 s each, one tap and it’s locked. No answer counts as wrong. Each team scores the share of its answers that are right, so a small team isn’t at a disadvantage.
- Guess the Cocktail or Dish. The ingredients come up one every 3 s, the giveaway last. Captain, hit BUZZ and type it in 10 s. Wrong, and you’re out of that one. Best of 5.
- Battle of the Captains. Captains only, the room says nothing. Ten questions each: 7 s out loud with a host, 15 s typed without. Best score takes double points; a tie goes to a buzzer tie-breaker. Always last.
Winning
- Highest score after the last game takes the night: confetti on every screen, the night in a nutshell, then Play again or Exit.
- Tie? Sudden death: one question, both captains, first to buzz answers, 10 s to type it. Wrong, and the other captain can buzz. Repeats until somebody gets one.
Your data
- No accounts. Each phone gets an anonymous sign-in. No email, no phone number. A room keeps the names, teams, answers and scores for three days, then it’s deleted; a sign-in unused for 7 days is deleted too.
- The TV keeps the game in progress, and which questions it has played, in its own browser. Server: Supabase (EU, Ireland); site: Vercel. No ads, no trackers, nothing sold or shared.
Something to fix?
Contesting a call, the captains agreeing to new scores or a new question, a phone that died: it’s all on one page.
Fixing a call